Brisk Sox

Accessibility Statement

Last updated: 2026. General information only, not legal advice.

Our commitment: Brisk Sox is designed to support inclusive, keyboard-friendly play for as many people as possible. We treat accessibility as an ongoing effort rather than a finished checkbox.

Commitment statement

We aim to meet widely recognized accessibility guidance and to continuously improve. We build with semantic HTML, real buttons, visible focus styles, sufficient colour contrast, and announcements for game results so assistive technology users can follow along.

Keyboard support

Screen-reader considerations

Each game includes a polite live region so that results and status updates are announced without moving focus. Board squares and cards carry descriptive labels (for example, a chess square announces its coordinate and the piece on it). Form fields use associated labels and error messages that are announced when validation fails.

Visual design

We use warm, high-contrast colour — deep plum and brass against a light parchment background — with clear focus outlines and a reduced-motion mode that respects your system preference to minimize animation.

Known limitations

We know of three. The solitaire tableau gets dense on very small screens, so overlapping cards can be fiddly to hit. Chess squares are small on compact phones. And every board relies on tap-to-select rather than drag, which is deliberate for touch but takes a moment to learn. If you hit a barrier we have not listed, tell us and we will prioritise it.

Contact for accessibility issues

If you experience any difficulty using Brisk Sox, contact us at [email protected] or through our Contact page. Please describe the page, the device and browser you used, and what happened, so we can respond effectively.